Magic

Magic is a broad term to describe 'the unknown', or rather a vast aray of abilities that can not be identified as part of the Celestial River. Some examples include the Art of Dancing Shadows technique, the copy technique, and so many others. Most often, people call things they lack understanding of as magic. Some even believe it is an external manipulation of the Celestial River without drawing the River's power into their own being, by simply manipulating what is around them. Largely the true definition of magic is unknown and some would prefer to keep it that way.

What is known is that magic relies on some form of internal power, often fueled by the energies taken in by the Celestial River. It is also far more complex. It is said that though one may master the Celestial River, the odds of them mastering Magic will vary as it is a significantly different process. Of course some need not content with the Celestial River to use magic, so long as it has a fuel. Many refer to this fuel as Mana which may also be connected to Spirit Energy. As it is not a science it is heavily debated.

By default Magic is believed to be mightier (and rightfully so) than Energy Manipulation due to the multitude of ways it can be used.

Free Style Magic
Magic that does not require command, incantation, ritual, or otherwise. Relatively weaker magic, usually simple magic along the lines of elemental basic or some unique manipulation magic that seems more like telepathy.

Command Magic
Magic that is stated with a command to activate. It is unknown why some magic spells require commands to be used such as "Ultimate Fire Ball", for example. It just seems to work so long as you know the spell, can picture the spell, and can channel the power for the spell.

Incantations
Magic that requires an incantation to be activated. This differs from Command Magic, as C.M. typically requires only a few words while Incantations, meanwhile Incantation Magic might be just a few lines or an entire page, even multiple pages. It is stated to be leagues powerful over other Magics.

Ritual
Magic that requires prep and a ritual to be activated. This is noted as some of the most powerful magic due to the concentration of power with the prep time, usually requiring sacrifices or seals to summon the spell or whatever the case may be.

Elemental
Elemental Magic is as it sounds, elemental magic. Unlike typical Energy Manipulated Elemental Attacks, Elemental Magic can pack a stronger punch due to the 'Mana' backing and being infused into it, versus say- elemental fire which is just energy turned into fire. At most a person will typically have 2-3 Elemental Magics though there are always exceptions to this rule. Some people when skilled are always capable of acquiring more.

Offensive
Offensive Magic is a general category for offence based magic. Stuff like Magic Arrow, Magic Hammer, technically Elemental Magic, anything considered offensive.

Defensive
Defensive Magic is a general category for defence based magic. Stuff like Barriers, Elemental Counters and blocks, etc.

Support
Support Magic is a broad category for anything not necessarily offensive, defensive, healing, or of other sorts. Teleportation, Transportation, Levitation. Anything that does not fit into the other categories typically falls under here.

Healing
Healing Magic is the Magic of Healing. It does not auto-heal wounds and is not capable of fixing all. It varies depending on the experience of the user. Some can stop blood flow, some can use their magic to stitch wounds shut, some can cast regeneration on non-vital organs. Some are capable of greater feats.

Spacial/Time
Spacial and Time Magic is regarded as Portal Creation, things that affect gravity, things that mess with time (limited to stopping time in an area or rewinding it, or moving ahead, changing speeds).

Blood Magic
Blood Magic is a Special type of magic unique to certain bloodlines often, and can prove to be more powerful than any stand alone Magic Type. Some are vastly improved versions of a normal type, or completely uncategorized.