Fallen Angels

The origin of Fallen Angels is largely unknown but it is believed that they rose from The Underworld after persecution from their non-fallen counterparts. They are a collection of Angels cast from various places into the depths of the Underworld for various reasons. For eons they fought among themselves and demons, until they unified under 11 prominent Fallen Angels that would later be known as the Core Ten and the Fallen King.

The Fallen King
The origin of the Fallen King to this day is unknown though it is known that this sole being ended the war of the FA’s via his 10 prominent abilities. After recruiting 10 who would go on to be his Lieutenants, he set off to create a clan that could fight for their rightful place in the food chain, which was largely successful. Upon his death he passed his powers onto the 10, granting them title and power to lead. He also detailed that the next Fallen King would only arise when the need was urgent for a leader (covered below). It is also rumored that there was another party involved with the creation of this ‘Fallen King’ after his death, for reclaiming his power became difficult.

Fallen King is a title achieved when there is a great need. One of the ten is capable of ‘adapting’ all of the powers of the others. In truth this ability activates in DIRE need for a selfless gain or for the survival of all Fallen Angels if threatened. The true core of how to unlock the form is unknown though it is known that only one can exist at a time. Should one die, if reincarnated, they will not maintain the title or power. There is also not always a Fallen King.

Core 10
Fallen Angels are eternally young and can spawn broken wings. Their powers are based on negative emotions, minus the overall aspect of Despair for a currently unknown reason. The 10 leaders are set apart for their souls and abilities are set to reincarnate endlessly, even upon the destruction of the holder’s own soul. Multiple of a role CAN exist if a prior angel is revived. These 10 are known as Arch Fallen Angels.

They are also capable of activating released states that jet their power up. This is due to them calling upon the full power of the first of their lineage. Know that this is different from the aspect of the Fallen Angel of Misery, who can call upon the power of all of their predecessors.

Death
The Fallen Angel of Death is noted to be one of the most powerful of the core ten. The basis of their ability is to age any and all matter that comes into contact with them age. It is an ability considered to be the ultimate defense, and ultimate offense. To those who train harder this ability is known to ripple through time in a manner that lets them slow the time of others around them. Regardless, this power is absolute as anything that can be created can be destroyed, thus making it purge all abilities. Even the summoning of Anti-Reality can be erased by this power for anti-reality ‘exists’ in a form capable of interacting with reality.

Darkness
The Fallen Angel of Darkness is noted to have supreme mastery of darkness, able to pull Dark Energy and Dark Matter to form illusions and/or weapons. It is rumored that the control is so great that a master can engulf an entire planet in darkness and devour it. Darkness controlled by the Angel of Darkness is greater than that of the Dharkanian, who are natural born wielders of the dark. This is because the Angel of Darkness can ‘devour’ light, or rather destroy light to leave darkness.

Misery
The Fallen Angel of Misery is an ability that calls upon the echoes of the past and surrounding. Misery is noted for being able to call upon any and all powers of their past life or of those they mark should they die. A secondary ability is the echoing wave of misery that disrupts the balance inside an opponent’s head to make them feel negativity.

Nightmares
The Fallen Angel of Nightmares can break through any and all mental barriers to afflict their opponent with nightmares. This FA can cast illusions that are more than capable of harming an opponent or set of opponents. It is said that this one can freely call upon the power of the Mindscape, yet does not actually access it to cast their powers. This in turn also allows them to modify the perception of others to see things grimmer than they actually are, or to see false visions.

Pain
The Fallen Angel of Pain is an Angel that can freely control the aspect of pain on anyone within 100 meters in base state. Any injury, any feeling, anything at all that is physical can be amplified to the point that a paper cut might feel like the amputation of an entire limb, or to the point that a serious blow could feel like the fluff of a kitten.

Devastation
The Fallen Angel of Devastation is an Angel that possesses unmatched strength even if they appear to have none. A being who has the body of a normal human, with the normal ability of a human, can inflict massive damage with a simple punch or the toss of a rock. Their ability is amplified many fold based off of desire and based on the power of their opponent, making them nearly unmatched in a battle of straight up strength and stamina.

Sorrow
The Fallen Angel of Sorrow is one who has the ability to spread sorrow. Any ill feeling can be turned into a crippling weakness that will freeze the mind. Those who fear failure, who fear death, who fear loss, even annoyance over failing a mission. These feelings will be amplified many fold over regardless of any mental barriers to the point of rewiring a strong willed person to commit suicide. Those not as susceptible to such a change must keep on guard constantly, for even if they can control such feelings the slightest pull back of a punch or the air of caution will result in failure to react in time. In truth, it is said that this FA can also control the 5 senses if against any other than a master of combat and emotion. They are best challenged only in pure numbers.

Solitude
The Fallen Angel of Solitude is a curious Angel. They have the ability to break any and all space-time isolation techniques regardless of their magnitude to separate them from reality. At the same time they can perform powerful isolation techniques, open and close space-time to create pocket dimensions, and make or break seals.

Misfortune
The Fallen Angel of Misfortune can cast bad luck. These effects might sound minor, though that is only until your sword rusts and breaks, or until your bone snaps to dust via a simple punch, or until the ground collapses beneath you. This Angel brings bad luck with them everywhere they go.

Corruption
The Fallen Angel of Corruption is noted as being able to mark objects or people, and to then take command of them. For example, a sword marked by this user’s blood and energy can be freely manipulated via telekinesis. An individual’s arm marked can be manipulated, their torso marked and all below the neck controlled, or the head granting them full control over the target. Only those of absolutely the strongest will can break free, power is irrelevant.